9 Major Video Game Plot Holes You Probably Missed

8. Sam Messes With Her Sister For No Reason - Gone Home

Gone Home Attic
Fullbright Company

-- Spoilers for Gone Home --

The Fullbright Company's medium-expanding masterpiece Gone Home is just that: A game with no combat or overt mechanics other than exploration and item-based interaction, telling the story of gap year student Kaitlin Greenbriar returning home.

She arrives to find a note on the door from her sister Sam, apologising she can't be there, but saying not to "go digging around" finding her, and that they'll "see each other again some day."

What follows is an immaculate mystery, drip-fed one clue at a time, aided by the mindset we have as gamers to assume there's a monster around every corner. It culminates in realising Sam left the house to be with her new girlfriend Lonnie, and the whole thing was an inversion of expectations, because everything is going to be fine.

So... why the cryptic note? Why the misleading message on the answering machine? Why hide two keys around the house that lead to the attic, where Sam actively "hid" the solution to her sister's current worry?

Once you know the final twist, everything in the lead-up - and the setup in particular - no longer makes any sense.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.