9 Major Worries We Have About 2019's Biggest Video Games

1. How Much Corporate Bullsh*t Is In Mortal Kombat 11?

Mortal Kombat 11 Baraka
NetherRealm

A strange thing to highlight perhaps, but NetherRealm - being they're owned by money-hungry publisher Warner Bros - are getting increasingly more "corporate" in their rollout of additional characters and unlockables in general.

MK 10 was the first major step in this direction, launching with $50 of microtransactions comprising additional skins and paid-for Fatalities. Even the beloved Krypt - first introduced in Deadly Alliance - now had an "unlock everything" option if you couldn't be bothered to play the game yourself.

Seriously, I get the fall-back of publishers saying "Well, if you don't want to pay, just play the game", but the idea of paying to "get through" the thing you just paid for seems utterly asinine.

For Mortal Kombat 11, NetherRealm have struck a good balance so far, though the game's reveal did come with constant reminders that you can "Pre-order to unlock Shao Kahn!" It's reminiscent of Goro being a paid-for unlock in MK X, and with 11's detailed customisation system, you can bet there'll be options to purchase random loot chests of gear and equipment.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.