8. Red Faction: Guerilla
https://www.youtube.com/watch?v=_mOKqrYrokY Like The Force Unleashed, the difference in quality between the demo and the final game is deeply frustrating. The Red Faction games were always more suited towards being tech demos rather than full games, as Volition never seemed able to make a compelling story to complement their destruction engines. The demo was pure, distilled Red Faction fun. You were given a bunch of buildings, a sledgehammer and some remote mines and told to go nuts. Tearing down a building by whacking away its struts, then watching it crumble never got old. Same with commandeering a huge mechsuit and simply walking through a building - why? Because you could. The game itself is a much more dreary affair, Volition's version of Mars being a deeply boring place. There were still buildings to destroy, but they came bundled with a weak, meandering story, uninspiring, samey locations and flat characters. The game took the toybox glee of the demo and spread the thrills wide enough apart that it was difficult to stay invested. The multiplayer was fun, echoing the demo in its singular focus on causing the most destruction as possible, but the main body of the game was a huge let-down from such an addictive and promising first offering.