9 Most Enjoyable Weapons In Video Games

1. Herring - Minecraft

maxresdefault The seemingly endless possibilities accessible through Minecraft, the "open world masterpiece under construction," do not stop at cow punching. After the suggestion was planted in our minds, Inception style in 1975, it was only a matter of time before a digital representation combined tree felling with herring tools. After catching your herring, I highly suggest heading for the nearest tree and making all your wishes come true. Special Mention: Batman in the Arkham Series

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Although not a weapon as such, Batman still warrants a place on this list for his sheer ability to take down a room of thugs with nothing more than his fists and a few slivers of bat shaped metal. Excessive violence cannot be classified as a weapon, but the Arkham series provided gamers with some of the most enjoyable fight sequences in gaming history. Swooping from rooftop to rooftop in Arkham City, or a close encountering the Asylum left nothing to be desired. The potential backlash that lies with a sequel featuring more gadgets than available in the originals, the remote batclaw (although confiscated from an enemy) is conspicuously absent and any further additions may be disputed, although I'm sure a retcon can be made available through probably non-official DLC for Asylum and City. Nevertheless, I am certain that Origins will be a great addition to the series. Special Mention: Potential in The Last of Us

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Acclaimed for its "visionary" storyline and "custom built" AI, The Last of Us received many top reviews from prestigious websites. However, one aspect of gameplay that did not meet the hype associated with it was the crafting system. I suppose I was expecting a Dead Rising, dual wield chainsaw type inventory, but instead was offered little more than molotov cocktails. The game had a lot of potential for an enjoyable system to upgrade weaponry with duct taped on bayonets and practically anything else the developers could think of. I understand the need for scarcity of equipment in a survival game, but a little less of a grandiose approach to an otherwise unintuitive mechanic would have been appreciated.

Also, just a meandering point, but where is the infection game where, when bitten, you have the option to continue as a zombie? This would make for a quite simple and immensely enjoyable game.

Contributor
Contributor

British writer, musician and misanthropist.