9 Most Overdone Clichés In Modern Video Games
1. Moving Slowly Through Crevices To Hide Load Times
Hopefully, if we all gather in a praying circle and will this into being real hard, the next generation should solve this trope.
Done out of the need to mask load times, over the years we've seen different studios tackle the issue in different ways. Gears of War giving you those slow-moving conversation sections? Kinda genius, because they became iconic, and you had no idea the game was frantically queueing up another set of enemies.
Horizon Zero Dawn only loads whatever your camera is pointed at, and God of War - besides one part where you awkwardly crouch-walk through a portion of Hel - hides its loads by locking you in a spiralling pathway until the next area is ready.
The majority of titles though, fall back on crevices and slow-moving "tight space" sections.
These things are EVERYWHERE, from Final Fantasy VII Remake to Gears 5, Star Wars: Jedi Fallen Order to Shadow of the Tomb Raider. They even popped up during Epic's Unreal Engine 5 tech demo, angering those who thought SSD technology might solve the issue.
Epic have since noted this was a way to show off next-gen texture work, but the fact that so many large games forgo load screens for something less potentially informative - and all-round more tedious - needs to be addressed.
Sure, something like a GTA or an Uncharted has one huge load at the start, but that's drastically more preferable than awkwardly shuffling forward every 20 minutes.