9 Reasons For Honor Is Ubisoft's Most Polarising Game In Years
6. 'Realistic' Friendly Fire Continues To Be Divisive As Hell
Swinging an axe the size of a cow would certainly do damage, yes, but do we really need arching attacks to hit fellow players?
For Honor certainly thinks so, and like every other multiplayer game that's ever allowed you to kill your own team members, it's a supremely divisive element you'll either agree with contextually, or get flattened by in-game and curse to the heavens.
As a time-tested mechanic, 'Friendly Fire' does have its place, but in a game where map-spanning brawls take place and anarchy can reign when the A.I. enemies pile in, there's no need to make it so we're afraid of being near our own teammates.
Most likely, this was included as an extension of For Honor's focus on one-on-one combat, but in practice - and especially when you're attempting to sift through a group of enemy soldiers together - it can literally just get in the way.