9 Reasons For Honor Is Ubisoft's Most Polarising Game In Years
7. Crowds Of Soldiers Can Obscure Too Much
Another element of combat comes with scores of A.I. foot soldiers to take out, allowing For Honor's one-on-one fighting to dynamically shift into that of a Dynasty Warriors mould. However, Ubi have included a number of animations that show you 'finishing off' foes, whilst also only giving you a couple of class-dependant 'sweep' attacks.
It feels like they want you to wade in and clean house - and you can for the most part - but you'll either be seeing the same repeat animations, or get blindsided by another real player. The latter is an issue all its own, as you need to be able to read attacks and watch over icons to fight properly - something that when you're amidst a crowd of 30 or 40 enemies swinging at once, is very hard to do.
You could solve this by hanging back and letting other players show themselves before duelling, but a simple reduction of opacity in A.I. units whilst you're locked on would be enough to help differentiate enemies on the battlefield.