9 Reasons Skyrim Is Still One Of The Best Video Games Of All Time

7. It Doesn't Have The 'Open-World Narrative Problem'

Skyrim Remastered
Bethesda

How do you craft a game built to let the player do whatever they want, whenever they want, but also have a through-line narrative running from beginning to end? How do you encourage exploration and experimentation, whilst also providing a driving force to seek out the next story mission?

It's a pitfall way too many games have fallen into; most notably Mass Effect 3 and more recently, Fallout 4. Where ME3 opened with the destruction of Earth, thereby making you feel as though you had to expedite a plan asap, and Fallout 4 saw you attempting to track down your infant son, not leaving any real room for exploration, they both suffered immeasurably because of it.

Skyrim? Not so much. Yes, there are dragons showing up in different regions of the world, but it's not some "Oh god, please save us NOW" narrative. Instead, characters remain calm as they tell you about various ways to combat the menace, alongside letting you ask as many "I'm new to this world" questions as you like.

It's refreshing, and a reminder than in Skyrim, you're truly playing as yourself, not some cypher that half-represents your choices alongside that of their own.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.