The idea of releasing a game as a platform, as in selling a full-priced release that's updated with both free and paid content over the years in favour of a sequel, is something I can get behind. Unfortunately, while the idea is sound, its implementation in recent years has been more of an excuse for developers to release half-finished products into the market. This year's Street Fighter V is the latest example of this sell-it-first, make-the-game-later mentality. Although the core fighting experience was solid, the game released with the bare minimum of content, lacking an arcade mode and iconic features that fans were expecting to see. Although Capcom are working on adding these features in at a later date as part of its drip-feed business model, it's just not good enough. If you're planning to have your new release work like a platform you should have the full game available at day one, with new substantial content being released later - not the basic modes fans expected to see in there already. How do you feel as a consumer of the industry right now? Let us know in the comments!
Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.