Admittedly you could probably find at least one big red button that, while not necessarily impressive, would prove quite impactful to say the least. However, barring a sudden global infatuation with toxic air and continent Jenga, you can bet nobody would be cheering if such a button were pressed. But in Sid Meier's Civilization? Well, at least one side would be cheering. What competitive civilization sim would be complete without mankind's love of destruction? We have YouTube channels based entirely on destroying household objects for a reason, after all. Developer Firaxis Games knew this all too well when designing even the earlier Sid Meier entries, which resulted in the exact sort of schoolyard name-calling you'd expect from two players with their finger on the nuclear trigger. Heck, multiplayer rounds of the game often play out like races to nuclear arms, if only because most players find that they're suddenly quite popular when they're pointing a missile at the still undeveloped countries of their "allies." Amazing how many friends you have when you're the one with the bigger gun, isn't it?
A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games?
Well that doesn't sound anything like me.