9 Things NO Video Game Can Get Right
5. First-Person Stealth
It never feels right, y'know?
Going first person with stealth mechanics always brings about the same issue. A complete lack of awareness when it comes to anything other than what's right in front of you.
Now call me spoiled, but after Metal Gear Solid perfected stealth on the PS1 with the help of a radar system showing you enemy positions and their field of view, it almost feels like it should be a genre standard. Even Assassin's Creed and Batman: Arkham's "vision modes" can only show you so much info through an existing perspective, and again, it gets in the way of why the genre is so much fun: Empowerment through careful dismantling of an enemy force.
Titles like Dishonoured, Far Cry, Thief - they're the top-most recommended "first person stealth games", but all three feel needlessly awkward when put up against the Metal Gears, Splinter Cells and Hitmans of this world.
Compare the ease of hiding in a bush in Assassin's Creed or Horizon, to the vision-obscuring cack-ness of Far Cry or Dishonoured. Maybe it's an attempt to twin one of the biggest genres of the early 2000s with the first-person boom that came after, but the result is sheer infuriation, every time.