9 Things NO Video Game Can Get Right

4. Masking Loading Times With "Crevice Sections"

Tomb Raider
Crystal Dynamics

Hopefully this will go away as we move into an era where everyone's systems come complete with Solid State Drives (new hard drives that nigh-on eliminate loading by accessing an entire game at all times), but as for now? Developers' attempts to "mask" loading has resulted in one thing:

A ton of "slow moving crevice sections".

You know the ones: You're coming up to the close of an arena of enemies, and suddenly all roads lead to two rock faces with just a body's width of space in between. Sometimes it's the horizontal version of this, and your character has to awkwardly crouch-crawl their way through, as the game frantically tries to load the next area on the other side.

There's a notable one in the otherwise immaculate God of War, where down in Helheim - a realm of ice walls and oversized creatures, Kratos has to hunker down into a Z-shaped corridor, seeing nothing but blue, so both sides of the environment can coexist.

Now, obviously it's a minor miracle we've got this far, but 1. I'd be lying if I said it wasn't obvious, and 2. There's nothing wrong with load times. It's not "more engaging" just because we're pushing forward on the left stick.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.