9 Things NO Video Game Can Get Right
2. First-Person Platforming
Has anyone EVER enjoyed first-person platforming?
Seriously, the closest we came to being remotely enjoyable was Mirror's Edge, but even that was largely saved by a killer aesthetic, awesome lead character and the parkour boom of the time. Followup Mirror's Edge Catalyst highlighted the limitations of trying to force a first-person perspective into something with lots of running, jumping and combat, and both titles are cult classics at best.
Look at other titles that randomly resort to first-person platforming though, and you'll see the idea start to fall apart.
The sections of Deus Ex: Human Revolution where you have to mantle on top of dumpsters to get into apartments, Metroid Prime's attempts at platforming, Half-Life for the same - even DOOM: Eternal intersperses the reason you play a DOOM game with pole-swings, grappling and mid-air boosts.
None of these examples are outright terrible - and again, Mirror's Edge is remembered fondly enough - but no games that included first-person platforming made you think they were UTTERLY essential, or especially recommendable.
It's more "Phew, I got through that. Hopefully there's not too much more of it".