9 Things Nobody Wants To Admit About Far Cry 5
1. There's Nothing To Distinguish It From Other Ubisoft Games
Although fans haven't received a Far Cry game in a couple of years, they've enjoyed about four different ones that play exactly the same as it. Though the series has its own distinct setting, characters and perspective, there's nothing from a gameplay point of view that differentiates the latest release from the last Assassin's Creed or Ghost Recon.
It's structurally and visually similar to the latter game, giving you districts headed up by lieutenants that you're tasked with taking over in a non-linear fashion. Far Cry does it better and gives you more of an in-game contextual reason to care about your actions, but the similarities are striking.
Assassin's Creed on the other hand - despite taking place in a radically different time period - has more or less the same gameplay loop. Scope out enemy outposts, tag your targets and take them down with bow-and-arrow headshots while you do a bit of light crafting for consumables and throwable weapons. That loop is applicable to Far Cry and Assassin's Creed, but it also describes pretty much any of the publisher's open world titles.
There are things that differentiate Ubi's array of franchises, but by sharing the same systems and features, Far Cry 5 doesn't feel anywhere near as fresh as it could have.