9 Times Gaming Was Too Real

6. This Child Spending £3,160 On Microtransactions

Ultimate Team FIFA 19
EA Sports

Time for something far darker and more manipulative, as we all know the potential power of microtransactions.

Whether you came upon them in a mobile game or saw them creep into something like Assassin's Creed over time, there's always the "Holy sh*t" realisation, that tens of thousands of people all giving in to 50p purchases quickly starts to rake in the dough.

Ease of access is a major factor too. Once an app or game has your credit card info stored, all it takes is the tap of a button to very quickly rack up a number of purchases.

You can just imagine a scenario where some click-happy player opts in for every last item, most likely using virtual currency, never worrying about the total expenditure in real cash.

This has been the case with many parents uncovering their childrens' spending habits, as one example written up on the BBC highlighted a 22 year-old with learning disabilities and the mental faculties of a 7 year-old, spending over three thousand pounds in FIFA's Ultimate Team mode.

Other stories came of £2000 being spent in EA's NBA Live Mobile Basketball, and £700 being dropped in Clash of Clans.

For as much as the legal definition of "gambling" requires a wager on behalf of the player, this loophole is clearly being exploited to pray upon younger gamers or those vulnerable to what are clearly wagering mechanics designed to exploit across the board.

Advertisement
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.