We kind of thought Microsoft was joking when Sunset Overdrive first debuted as a cinematic trailer at E3 2013. As far as open-world, zombified-freak slaughters are concerned, we felt a much closer connection to Dying Lights first-person, slightly-less-absurd parkour horror. Time has passed and weve since cleared a few gigabytes of space in our hearts for over-the-top, colorfully violent experiences to stand proudly beside the grittier dramas. Your powers will evolve as the story progresses, so we imagine ability upgrades to operate on the same principles that Infamous made famous. We know that your agility, mobility and the strength of your weapons will improve over time. Sounds like a slaps-stick, rampaging version of Arkham or Far Crys multi-faceted upgrade systems. Goofball platforming fused with murderous hordes of mutant freaks? From every single thing weve seen, Sunset Overdrives second most accurate elevator pitch would be Tony Hawk Pro Skater meets Dawn of the Dead. The first most accurate would be Ratchet and Clank meets Resistance: Fall of Man, since both of those games were actually made by Insomniac. Every time we think Sunset Overdrive is going to be too cheesy, the writing in trailers and demos genuinely makes us laugh. The weapon selection is absolutely bonkers. The traversal system is ostensibly a Jet Set Radio shooter. Sold.
Real Science Magazine called James' addiction to video games "sexually attractive." He also worked really hard and got really lucky in college and earned some awards for acting, improv and stand-up, but nobody cares about that out here in LA. So... He's starting over fresh, performing when He can. His profile picture features James as Serbian, vampire comic Dorde Mehailo with His anonymous Brother and Uncle at the Nerdmelt Showroom in West Hollywood. In James' spare time, he engages in acting, writing, athletics, hydration, hours of great pondering and generally wishing you'd like him.