9 Video Game Sequels That Tore Fanbases In Half

9. DOOM 3

Doom 3
iD Software

The 2000s were a fascinating time for cinematic gaming. Post-Metal Gear Solid, everybody and their granny was trying to frame cutscenes as mini movies, and as Uncharted revolutionised motion-capture and digitised performances, even iD Software attempted to provide a more "cinematic" DOOM.

DOOM 3 certainly has its fans today, but this was despised at launch by the majority.

And unluckily for iD, that majority were hardcore DOOM fans.

DOOM's branding comes with certain expectations - ones that would later be quadrupled down on in 2016's soft reboot and the immaculate DOOM Eternal. For DOOM, 3, coming after two instalments of hyper-kinetic movement, overblown weapons and chunky monsters to blast apart, going down the survival horror route was one hell of a swerve.

Most notably, you couldn't fire with a flashlight equipped - a design decision built to instil tension as you explored the Mars space station you were trapped on. It wasn't until 2012's BFG Edition that you could light up monsters AND take their heads off, but DOOM 3 has remained a divisive instalment for slower pacing and its many other changes since.

Pick it up today, cast aside any connection to the originals and you've got a damn fine first-person space horror, with graphics that were jaw-dropping at the time.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.