9 Video Games Saved By RIDICULOUSLY Last-Minute Changes
4. Scrapping The Multiplayer Mode - Bioshock: Infinite
Bioshock: Infinite infamously transformed considerably during development, with the original trailers promising a story and a gameplay focus that was far removed from the actual finished product. Those changes aren't the focus of this entry, though (in part because there'd be people who argue that the original concept actually looked much better than what Irrational Games ended up creating), but rather the last minute decision to scrap the online multiplayer suite.
Though it was starting to wane by the time Infinite shipped, the trend of tacking on half-baked multiplayer modes onto predominantly single-player focused games had seen everything from Dead Space to Spec-Ops: The Line include a monetiseable online suite at the publisher's request.
With two multiplayer modes being developed; one a co-op mode called Spec-Ops and the other a wave-defence game where players were shrunken toys inside an arcade machine (no... seriously), both were eventually scrapped in favour of focusing purely on single-player.
The decision came at a time where production was particularly tumultuous. With no clear focus, Epic's Rod Fergusson came on board to help see out development, and the team dropped these additional experiments to, well, actually finish the game.