9 Video Games That Didn't Know How To End
4. Mad Max
As games continue to get bigger and more expansive on scope, you have to wonder what an "ending" even is, when we're spending so long in open-worlds and "platforms for content" anyway.
Mad Max certainly didn't know, as although you can argue the character is forever on the precipice of complete insanity; dogged by visions of his dead family or never knowing who to trust, the game - after 50+ hours of exploration, combat, crafting and customisation - undoes almost everything for an ending that ultimately felt pointless.
Doing the opposite of something like The Legend of Zelda: Breath of the Wild - where all your progress feeds into an armour set, selection of items and skills you take into the final battle, Mad Max's gameplay centres on building the "Magnum Opus" - a deluxe death-car full of weapons and upgrades - only to take it away in a cutscene.
Not only does the car you've built across the whole game get blown up, but your only ally in this land - the peppy enough Chumbucket - gets impaled on the front of it, as Max chooses to ram the villain's truck in the moment, rather than wait it out.
Of course, being an open-world game, there's still a post-credits endgame, only now you're in a far less impressive, run-of-the-mill car, rather than the one you'd invested in beforehand.
It was all.so.weird.