9 Video Games That Didn't Know How To End
5. Control
Easily one of the best games of 2019, Control has a third-person combat system somewhere between freeform shooting and physics-based experimentation.
You're free to fire off single shot rounds and shotgun blasts, but you can also pick up everything from potted plants to tables, forklift trucks to chunks of concrete, all using the power of telekinesis.
All of this is so time-tested to perfection, and yet... the ending is godawful.
See, the whole game was about Jesse trying to track down her brother, who we find was taken away from her when the pair were extremely young, and after they came into contact with a supernatural entity, Polaris.
Within the space of half an hour, Jesse finds out this entity actually lives in a spherical chamber guarded by supremely hard enemies, discovers no, actually that's a lie and it was in her the whole time, gets thrown into a demon-controlled flashback where she can't progress without doing menial tasks over and over, then falls into an all-red dimension where her brother needs saving again.
She gets to the end of this gauntlet, touches and saves her brother, then he falls into a coma and we hit credits.
It's all handled as sporadically and jarringly as that sounds, and as you're allowed to keep playing, the game mentions there are still things to do around the facility; hinting at a "true ending". But what happens if you do all this?
Not a damn thing.
Remedy have confirmed DLC is coming, but I very much doubt that will fix such a shockingly naff change of pace.