9 Ways All Open-World Video Games Are Starting To Suck

9. Upgrade Systems Are Pointless

witcher 3 levelling level up
CD Projekt RED

It was arguably Far Cry 3 that really brought single-player levelling up systems to the mainstream. Instead of just repeating the stat-based model you'd find in older RPGs, Ubisoft's shooter used its character upgrade screen to give players new ways to tackle situations, adding increased variety to the already deep gameplay with each new unlock in the skill tree.

Unfortunately, not only have games been content to rip off that system ever since, but they've somehow managed to completely miss what made it great in the first place.

Instead of awarding you a handful of skills to begin with and making them even better as you play, modern open world games are content to offer the player incremental upgrades to a wide array of similar abilities.

Rather than use the system to open up brand new gameplay experiences, developers tend to throw in skill trees simply because that's what players expect. They don't put any thought into character upgrades other than bog-standard tweaks like "+0.5% Accuracy" or " +2% Reload Speed", inconsequential additions that wouldn't be missed if players ignored the system entirely.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.