9 Ways Resident Evil 7 Is Already Better Than 6

1. We've Not Had A Truly New Resi Since RE4

Resident Evil 4
Capcom

First it was isometric/top-down with static backgrounds, then it was over-shoulder shooting and more frequent action. Since RE 4, that game's switch to behind-the-back blasting ended up lighting a fire under the industry's derriere that changed the face of action gaming completely, alongside spawning major franchises like Gears of War.

Capcom would've been remiss not to capitalise on such unbelievable momentum, and they ended up embracing increasingly ridiculous set-piece action entirely, with RE5 and 6 both feeling more like they catered to the likes of the Call of Duty crowd than anything routed in the franchise's history.

Enter RE 7, and all that's changed again. By aping Silent Hills/P.T.'s first-person camera and doubling-down on atmosphere (one of the strongest positives of the original trilogy), they've changed the very notion of what Resident Evil 'is'.

Resi has always been a cross-medium spanning franchise capable of kicking out movies and games simultaneously, but where those games were concerned, they've almost always been resigned to third-person action. A perspective-swap changes everything, and if everything lands in the right place, could be the case forevermore.

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Where are you on the idea of 'first person Resident Evil? Let us know in the comments if you're of preferred Capcom build on where RE 6 was going, and whether you'll be playing RE 7 in VR!

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.