9 Ways Rockstar Could Easily Ruin GTA VI
3. Pointless Minigames
Branching off from having mission structures purposefully designed to make you giggle for a second before realising how pointless they are, the inclusion of GTA's minigames has gone from "Hey, that's cool" to "Why would I ever do this?!"
See, in the infancy of the open-world template, we yearned for things that would flesh out the ideology of another 'world' on the other side of the screen. San Andreas included managing your stamina through trips to food outlets, buying clothes, working out to change your physique and even learning different melee attacks to personalise CJ. They wanted you to 'live' in San Andreas, and we did; the very reason it's so fondly remembered is purely down to each of these features being completely original for the genre, and being executed in a way that enhanced immersion tenfold.
Fast-forward a few years, look to how Assassin's Creed, Red Dead, Sleeping Dogs and The Division tackle their open worlds, and you'll notice everything that gets included as a side activity now has a defined purpose. GTA V had stock-trading and property buying as a means to accrue wealth, but you never needed to do it. Likewise, tennis, golf, bicycle races and taxi fares are fun distractions, but what do they really serve?
We need a link between these activities. Even if it's a tongue-in-cheek, 'playing sports increases your sprint duration or jump height' correlation, as it stands, they're ultimately pointless.