9 Ways Video Games Humiliated You For Being Bad At Them

Sometimes, even the DEVELOPERS mock you for not gettin' gud.

gta 5
Rockstar

Video games have come a long way from being entirely focused on challenge. Back in the glory days of the arcades, a title's difficulty was pretty much essential in getting as many quarters out of a player as possible, inspiring that 'one more go' mentality that not only made for fun victories but, most importantly, inspired people to part with their cash.

Since moving away from that mentality and into the realm of more cinematic experiences, games have progressively gotten easier, with there being very few negative consequences to dying.

There are of course major releases out there that thrive on the classic gaming challenge of getting good - be it Super Meat Boy, Ninja Gaiden or any of FromSoftware's games - but they're not as ubiquitous as they used to be.

However, perhaps because games are easier than they've ever been, developers have less patience for you being bad at them. Whether you're dying too often, needing to look for hints to help you progress, or simply choosing the easiest difficulty, these developers all had creative ways of making you feel bad for sucking.

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Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.