If mechanics alone made a game, DOA's latest wouldn't necessarily be on this list. But factor in the total lack of forward momentum, no new moves or worthwhile stages to play on, the shockingly half-baked state it launched in and the godawful money-sucking way it was all presented, and Team Ninja simply must be held accountable for ripping off the fans who got them there in the first place. See, for free (but hold on) you can get a copy of the base game, including four fighters and a slew of modes and stages, but thereafter you're thrown into a marketplace including a staggering amount of content. Fighters can be bought in bulk or separately, costumes are also behind paywalls - as is the 'story' content (which is exactly the same as DOA 5) - and all-round not one effort was made to try and make it feel like anything other than the same game from 2012 gutted and repurposed for a modern day money-hungry climate. With costume sets that range from around $10 all the way up to $30, a pendulum swing of initially free content vs. paying full price and still not getting everything on offer, and the overall feel within minutes of playing the same game as 2012's DOA 5 or 2013's Ultimate, Last Round is a straight-up slot machine of smut-filled content.