Agents Of Mayhem Review: 3 Ups & 7 Downs

Ups

3. Saints Row Gunplay Is Still Very Satisfying

Agents Of Mayhem
Deep Silver

Let's start with the good stuff.

Being Agents of Mayhem is still using the Saints Row engine, general gunplay is still nicely responsive and tight.

Taking a few pages from Saints 4 and Gat out of Hell, you'll spend a ton of your deploying special abilities, though unlike the telekinetic slams and pyrotechnics of before, now it's radial poison explosions or ground-pounds. Every character has a Mayhem Ability too, which more often than not puts you in a 'super state', meaning you can wipe out that last batch of foes in style.

In an interesting tweak, weapon variety is character-dependant (each agent has one weapon each, save for Red Card who comes with an assault rifle and shotgun), and being you're always playing as three agents, swapping between one another lets you quickly start building a squad with a dependable set of abilities and weapons.

Underneath all of this though, is a question: Can you play a game that's 99% Saints Row combat and little else? Because for better or worse, that's what Agents of Mayhem is, and such a mentality quickly killed The Division in 2016, too.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.