Anthem Review: 4 Ups & 9 Downs
5. The Story Missions Are Repetitive & Dull
This is another common pitfall of multiplayer "story-driven" shooters, and Anthem is sadly no exception.
Though there actually aren't that many missions in the game's scant campaign, they're almost all drawn from a small, formulaic pool: collect orbs, flick switches, defend an object and so on, while intermittently battling hordes of enemies.
Where are the awesome boss fights and the diversity this expansive world should contain?
Only the final boss really stands out at all, with the rest of the game's enemies quickly getting tiresome. The Ash Titan certainly looks impressive the first time you encounter it, but once you've killed 20 of them a few hours later? Nah.
While nobody's saying that Anthem needed to reinvent the third-person shooter mission structure, all the story missions in this game are embarrassingly low-effort in their conception.
It is so utterly boring and unimaginative to fly to where the arrow points, look around for a minute and shoot things ad nauseum, and that's really all the campaign has to offer. It's absurd.