Assassin's Creed Origins: 10 Important Questions It Must Answer

8. How Much Of The Climbing Has Been Completely Rebuilt?

Assassin's Creed Origins
Ubisoft

I can essentially answer this right now: Not very much.

When the E3 demo opened up, the second Baek started clambering up a wall and some nearby trees, immediately you could've been forgiving for thinking you were watching any instalment from the last 10 years.

Hopefully that build was an older demo and the version we're getting later has far more momentum, as right now the only 'new' animation appears to be that of clambering up or sliding down pyramids. To some degree, it's hard to pin down precisely what Ubi need to do other than hand-animate or motion capture another set of tree-climbs and wall-mounts, but at this stage, if we start moving Baek and the general momentum behind his interactions is identical to what went before, it'll put many returning players off.

Though it would take a miracle for this to be implemented at such a late stage, fellow Ubi property Watch Dogs 2 did introduce an almost Prototype-style freeform Parkour system, letting protagonist Marcus vault over low walls, small objects and up walls with ease. Perhaps we've not seen too much on-foot traversal because Baek is hiding a speedier movement set under that robe?

Spoilers: He's almost definitely not.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.