Assassin's Creed Origins: 10 Past Mistakes Ubisoft Can't Repeat
Ubisoft have tortured players with tailing missions for far too long.
The Assassin's Creed brand has suffered a slow fall from grace over the past five years or so. On a decline - both in terms of sales and general quality - ever since AC 3, the rising problems with the series came to a head with the maligned Unity back in 2014.
Realising that the once-lauded franchise was on a trajectory that could only spell disaster, publisher Ubisoft decided to take AC off its annual release cycle a year later.
Although the Assassin's Creed has gone through some difficult times in recent years, the upcoming Origins looks as though it could be a grand return to the top for the long-running series. Moving backwards in time to look at the conflicts of ancient Egypt, the radical new setting could be exactly what the franchise needs to get its mojo back.
While the new setting could provide a new beginning, to truly right the ship, Ubisoft Montreal are going to have to dig deep to fix the issues that have plagued the franchise for years. The added year of dev time doesn't seem like much, but it's enough to make sure the studio doesn't repeat the same mistakes - in theory, anyway...
10. Make Stealth A Viable Option
Despite often being billed as a stealth series, Assassin's Creed has always shied away from allowing its players to actually play stealthily. Hell, it took eight games before the franchise even added a crouch button, so it's no surprise that the developers haven't promoted sneaking around and attacking from the shadows as a viable playstyle.
Over the past few releases, the series has admittedly attempted to make its stealth options more robust, but specific problems still make it one of the worst systems of its kind. Enemy A.I in particular makes staying hidden a chore, as they're either too dumb to notice you from an inch away or so eagle-eyed that they spot you behind cover.
The maps pose the biggest issues however, as they're rarely actually designed for stealthy play. Sure, you can hide in conveniently placed bushes or attack enemies from above, but for the most part players have to fight with the game and use exploits if they want a true stealth experience.