Assassin’s Creed Origins: 10 Things Ubisoft Must Learn From Other Open-World Games
6. Customisation - Assassin's Creed: Unity
A curveball to include, but it's hard to argue that the customisation system in Unity was damn near perfect. The game always had ways to personalise your assassin, but they always felt a bit off, detracting from the actual game. It always felt like you were meant to play with the standard robes and by using the wackier ones, you were messing with the game.
Not with Unity though! By implementing a varied and stylised series of costumes and deliberately making the standard uniform a bit unimaginative, it encouraged a more vibrant and personalised protagonist. It was just fun to be able to tweak and customise your character to such a degree and was easily the best part of the game.
The weapons, however, can be forgotten. Having the option to use a polearm, sword or two handed weapons amidst a variety of others was nice, but lacked polish. The game was clearly built around the sword, with the others being clunky and glitchy at best.
However, the level of customisation for the armour and robes is the best the series has ever done and needs to be learnt from instead of being tossed by the wayside.