Assassin’s Creed Origins: 10 Things Ubisoft Must Learn From Other Open-World Games
5. Running A Brotherhood - Dragon Age: Inquisition
Ever since AC: Brotherhood, the game has tried and failed to create a decent brotherhood mechanic. The systems in Brotherhood and Revelations were crude but lacked character. The system in three was messy and all over the place. And future games just decided to forgo the idea in its entirety.
However, if the system is to make a return, then Ubisoft should take notes from Bioware. The Inquisition in Dragon Age was the perfect example of a team. Having a core group of characters, each with their own flair and style instead of blank-faced assassin's number one through ten.
The system is so easily transferable with a few changes. By selected your teammates before leaving on missions, you would be able to employ different Assassin's abilities much like in Assassin's Creed III, but with more variety. You would have a small home base where you can bond with said characters and actually build the Brotherhood. And the minigame from across the series would be implemented in the same Inquisition implemented their orders minigame.
It's easy to see what direction the system was going in when reflecting on Assassin's Creed III and if they continued to develop it, it likely would have become something akin to Dragon Age's Inquisition. So, if Ubisoft plan on having a Brotherhood mechanic, they know where to look.