8. Roof-to-Roof Grapple
We've all been her before; hopping rooftops and circling around our map marker until the point that we realise that there's just no more roof left to hop, that we're going to have to climb (or fall of course) down to the ground in order to actually get where we're going. Often there's a wire on which we can run to the next block of buildings and AC III sort of addressed the issue by placing trees strategically between the larger gaps. However, I still found myself descending to ground level just
too often, which i found to break up the often seamless flow that the AC series has become famed for. I'd love to see this issue completely irradiated in the next Assassin's Creed game by the simple inclusion of a grapple system, similar, true enough, to what's on offer in the Batman: Arkham series (but with the appropriate historical differences of course); perhaps you jump off a roof and tap a button at the appropriate time, causing the protagonist (whomever that might be) to launch a line at the nearest grapplable surface Assassin's Creed is all about flow for me; the inclusion of something like this in the next game would ensure that, if they didn't want to, players would never actually have to touch the ground to get around.