Assassin's Creed 5: 10 Essential Features It Needs To Overhaul
8. Story-Related Missions Need Fixing
One of the biggest complaints about the original Assassin's Creed was that the main missions where pretty much cut and paste jobs. You would eavesdrop on someone, or pickpocket some information, you would use this to help find your target, and then you sneak into whichever castle the bad guy is hiding in and pounce. This wasn't bad at the time, but when Assassin's Creed II came around it changed everything. Variety was the name of the game, and whilst missions usually did boil down to you eventually assassinating some noble with a stick up his jackdaw, the way you got around to said assassinating became a much less linear experience. By the time Black Flag rolled around though, that amnesia cropped up again and almost every main mission set on land involved tailing someone without being seen, then eavesdropping on them until you had some pertinent information that would allow you to go follow some other random person. AC V need to give the player more interesting tasks. The world's created are often so vast, there is so much scope to make missions more dynamic and entertaining. Getting through the story missions in a game like this should be a joy, there should be variety and we should want to enjoy playing them. Please for the love of God Ubisoft, ditch the eavesdropping mechanic!
John loves everything to do with video games, television, movies and comic books. He currently writes for WhatCulture in between fighting crime as a masked vigila....I've said too much.
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