Assassin’s Creed: Rogue - 10 Features To Make It Better Than Unity
8. A Memorable Hero
Although the early stages of Assassin's Creed III gave us a fantastic motive for Connor to exact his revenge, as the game progressed his drive and ambition seemed to fade away - eventually going up in smoke in the awful final levels.
Not since Ezio Auditore da Firenze (you have to say his full name every time) has their been a hero we actually enjoyed embodying for the entirety of the game, anxiously wanting to see how they're going to fare in certain situations. One of the coolest things about last year's Black Flag was that you were playing as a good-for-nothing pirate whose only tie to the Order was a stolen Assassin's uniform. However it quickly became apparent that Edward Kenway controlled in the exact same way as all the previous heroes who had been through years of training, so this entire aspect of his character was a bit pointless.
If Ubi can give us someone who's broken away from the Creed and had to establish his own way of using their tools and techniques to get by, we should see things like how he's adapted to the hidden blade to become more effective, or how he's combined any number of traversal techniques to get around faster, not falling back on anything we've done a million times before.