Assassin’s Creed: Rogue - 10 Features To Make It Better Than Unity
7. An Impactful, Focussed Story
Alongside confirming that the game would only be seeing the light of day on the last generation of consoles, it's also going to be single player only.
To be honest though did you ever really enjoy the multiplayer to the point of putting hours and hours into it? A great idea in concept, for the most part the idea of hiding in crowds to stab your foes every 20 minutes isn't something that's necessary to the original AC experience.
We've already covered how it'd be great to see some fleshed out assassination missions with multiple tiers to getting the final kill, but it's not enough to just paint a target on a far-off character - we need drive, motive and a sense of weight to what's happening. In addition to exploring exactly why Shay Cormac has turned his back on an Order that has for the most part been enamoured by every other hero in the series apart from Edward Kenway, Rogue should take the time to give us some key villains to eventually take down.
Many of us remember the original game's Al Mualim as he acted as both teacher and final boss while fewer remember part two's Rodrigo Borgia (mostly because he was eclipsed by that game's crazy otherworldly ending), but nobody remembers the enemies from part three or Black Flag. The series has got to the point where we just go through the motions for the sake of another jumping assassination or hidden blade neck-stab, but with Unity pushing forward by creating epic scale battles, Rogue can reign things in and give us a real reason to take the fight back to the Assassins or Templars.