Assassin’s Creed: Rogue - 10 Features To Make It Better Than Unity
4. A Completely Different Feel
Although we just can't seem to tear ourselves away from the core gameplay, anyone who's played ever game year-in, year-out will attest to the fact that they all feel exactly the same. Even Unity, with all its spruced-up crowd mechanics and slightly tweaked animation looks like it's going to be another retread of extremely familiar ground. Enter Rogue, which although we're definitely going to get more of the same ship-based combat and occasional building-traversal, should hopefully build on that opening feeling from Black Flag, where we were playing as 'the bad guy'. We've fought on the side of the Assassins for way too long, and shining a light into how the likes of the mind-blowing 'How d'ya like them apples?' achievement came about i.e. how the Templars came to imitate them, would be key in making the story feel unique. It goes hand-in-hand with a compelling narrative too, as when was the last time you actually cared about who you were taking down in an AC game? The people we spent the most time with in terms of optional dialogue and flavour text was Desmond's present-day crew, are mostly long gone now. Establishing Patrick Shay Cormac as a man with nothing to lose and a vested interest in taking apart the Order gets around all the faux-religious panderings we've had thrown at us in the past in terms of motivation.