Assassin's Creed Syndicate: 10 Confirmed Features That Might Save The Franchise

2. Ditching Multiplayer

If Assassin's Creed: Unity represents the downfall of Ubisoft's flagship IP, then Syndicate represents an opportunity for novation, beginning with the lessons that can be taken from Unity. Ubisoft have confirmed that Syndicate will focus entirely on single-player gameplay. The removal of multiplayer in any form represents a return to the original designs of the Assassin's Creed series, where I and II failed to include any co-operative options, paving the way for a seamless and focused gaming experience. Quebec, therefore, have abolished the Companion App and any of the traditional multiplayer options to this end. This method was also integrated into the recent Rogue installation, which was met with considerable acclaim comparable to Unity. Improvements to the style of combat are visible in the demo footage, seeming fast-paced and frenetic, building upon the clunky mechanics that plagued the duration of Unity. Likewise, the stealth is visibly more seamless and appropriate to the Assassin's Creed franchise, rather than the emphasis on crowds and overly-perceptive AI that inhibited the achievement of a smooth, consistent experience in Unity. However, the insistence of pre-orders and novelties is perhaps an avoidable hindrance. DLCs can add quality and depth to a game, but depriving certain gamers the opportunity to engage in interesting missions from the outset leaves a bad taste and create an environment for a two-tier gaming experience.
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