1. Improved Game Engine
For Assassin's Creed: Unity, a entirely new game engine was built. The concentrations, however, were split across the need to maximise the potential for the game to perform upon two generations of platforms - i.e. the game was developed alongside the transitional period between the PS3\/Xbox 360 and PS4\/Xbox One. Whether or not Ubisoft Montreal can justifiably attribute the dissatisfactory release and reception of Unity to this development difficulty remains unanswered; however, Ubisoft Quebec, in charge of Syndicate, has opted for and chosen to improve upon the previous instalment's engine in the hope of creating a more finessed gaming experience.Quebec's decision to do this has the potential to create something great, if the previous patterns of Ubisoft's development cycles provide any sort of an indication. The developers at Ubisoft have traditionally followed up flawed engines with games that make an admirable attempt to perfect the previous system, with a tendency to result in games of higher, smoother quality of greater critical success. This is evidenced in the advances of Assassin's Creed II and Black Flag particularly. Whilst not perfect, the games made significant improvements upon a previously flawed engine, resulting in more satisfactory gameplay. Audiences are teased with seamless snap mechanics to govern stealth, more appropriately perceptive AI so as not to inhibit gameplay and improvements to parkour mechanics, which suggest fans have reason to be hopeful.