Assassin’s Creed: Syndicate - 10 Crucial Things It Must Learn From Unity
10. A Believable 'Nobody-To-Assassin' Transition
Since ditching the present day aspect essentially altogether, the series has fell into this weird limbo where the team are trying to get straight to the meat of the experience - that being stabbing the bejesus out of all and sundry - whilst retaining a relatable narrative, indicative of the earlier titles where Desmond/Altair/Ezio was finding their feet. That's culminated multiple times over the last two main entries in a weird way, with Black Flag's Edward just straight-up moving and animating like an assassin despite being a plunder-happy pirate, and Unity's Arno learning entire assault courses' worth of techniques just from sharing the same floor-space as an established member of the order. For Syndicate, it's been shown that both Jacob and Evie are assassins, but perhaps we're going to delve into their mid-twenties, with all the formative stuff handled in flashbacks? To be honest at this point the game would feel way less jarring if Ubi simply said "You're a master assassin, go!" as that's all any fans of the series at this point want to be.