Assassin's Creed: Syndicate - 10 Ways It Already Made The Series Great Again
4. RPG-Style Progression
Another fresh idea that Assassin's Creed: Syndicate brought to the table was the utilization of an RPG-inspired progression system. You start, as expected, at level 1. By completing missions and challenges, main story or otherwise, you acquire experience points. For every 1000 experience points you obtain, you earn a skill point that can be used on Jacob and Evie's respective skill trees. After purchasing a certain amount of skills, you gain a new level, (The amount needed varies from level to level, until you reach the maximum of 10.)
Each enemy you face has a level as well, so based on your current level, you can decide whether or not you should engage. In addition, missions and boroughs have a level the game suggest you should be before having a go. While there is nothing to stop you from attempting, say, a level 7 mission while you're only level 3, it might not be the best idea.
One aspect that is restricted by level is your gear. If you want the strongest gauntlets, weapons and outfits, you're going to have to make it to level 10, which is an incredibly rewarding process. As opposed to Ezio, who's rise as an Assassin came in the form of the story, this time around, it comes through the levelling system.
Rather than the story deciding when your character becomes a "stronger", it lies solely in your hands. By the time you acquire every skill and deck each character out with the highest quality equipment, you truly feel like an indestructible, unassailable master assassin, and you can take pride in knowing that you started from the very bottom, before getting there on your own merit.