Assassin's Creed: Syndicate - 8 Reasons Why The Modern Day Story Has To Go
8. It's The Weakest Storyline
Part of why many came to love the Assassin's Creed universe was because of its unique twist on History. Having players engage in a murky war between two secretive and shady organisations was a master stroke, especially when they have the ability to influence some of the most famous historical moments in the process. The historic war between the Assassins and Templars isn't a simple matter of 'good versus evil' either - as was made apparent by the oft overlooked AC: Rogue, which offered a brilliant new insight into the Assassin-Templar conflict that no other game has managed to emulate since. Sadly, Rogue also suffered massively from an atrocious continuation of Black Flag's modern day segments - having players trudge about to open doors and talk to irritating caricatures that they'd forgotten about by the time the credits rolled. The game could've functioned perfectly well without the modern story, and all it did was distract players from Shay's endeavours during the Seven Years War. Rogue isn't an anomaly however - in fact, each and every AC game has suffered from the modern day. It's totally irrelevant to the historical elements of the series, especially since an equally captivating tale could be told without the use of the animus nor the people who implore the player to use it.
Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.