Assassin's Creed: Unity - 10 Major Recurring Issues It Must Fix

1. Lose The Craziness Of The Present Day Stuff

There's a very good reason we've seen sweet eff-all of both Unity and Rogue's present-day setting - Ubisoft royally wrote themselves into a corner with the ludicrousness of earth-destroying meteors that needed to be stopped, along with possessed main characters killing others for a laugh. The self-referential "Hey you're working at Ubisoft!"-angle of Black Flag was - depending on your opinion - a catch-all get-out-of-jail-free genius move that freed the team back up to do whatever they wanted, or a last-ditch attempt to have something modern-day related in that game's storyline. Either way, with the Desmond stuff totally wrapped up and the series' focus revoking back to its historical setting, we're all but done with actually wanting to spend time anywhere else. The present day plots was a great hook back when the idea of both the Animus and the intentions of the people around you were a mystery, but through crowbarring in a 'save the world by discovering humanity's origins'-arc, it's completely crippled any baseline seriousness needed to make the historical parts actually work. At this point it's far better to just call it quits and either show a cutscene of a modern-day assassin (or templar) using the Animus to find a specific item's past burial site and leave it at that - anything else at this point is just too much. What do you want to see fixed in the new game? Let us know in the comments!
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.