Assassin's Creed Unity: 10 Past Mistakes It Must Avoid

5. Lack of Mission Variety

Part of the beauty of Black Flag was it was set on the open waters of the Caribbean, letting you do what you want, when you wanted. The ability to steer your own ship around the world, hop off onto islands, attack random merchants and other activities freshened up the experience slightly, but the core missions during the game ultimately always follow the same formula of tail someone, kill some people and occasionally set off some explosions. With Unity, it's worrying that the freedom aspects established by IV may be somewhat dampened. Given that it's set at least partially in the French Revolution, it seems unlikely that we'll be in a ship for most of the game. The new city, or cities, should be full of interesting missions that differ from the Assassin's Creed norm in order to stop this shift from being as jarring. It's next-gen now, and hopefully a new chapter for the series. What better time to freshen things up and play with what we expect from the missions?
Contributor
Contributor

Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.