Assassin's Creed Unity: 10 Past Mistakes It Must Avoid

4. Random Narrative Time-Jumps

In more recent years, AC has really taken to cramming a load of history into one game, thus making it necessary to randomly jump ahead narratively in the timeline to advance the plot substantially. This transition usually takes place during the bridge between the end of a sequence and are often punctuated by a brief stint out of the Animus. When you return, you'll be told the date of the next sequence, but chances are this is at least two years after what you've just done and you don't have a clue it's just happened unless you'd been noting down the date of each sequence leading to this point. Such jumps make it hard to follow the storyline and leave big gaps in what characters have been up to, making it frustrating. We have to feel as if Assassin's Creed would work a lot better if it focused on a specific time period and saw it through to completion, giving the story an extra layer of cohesion and helping us keep track of what's going on. It does make sense in the context of reliving an ancestor's memories, but it's hard not to feel as if we're not getting the full picture here. Either do away with this nonsense or make it clearer that it's taking place at a time later in the life of the protagonist.
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Contributor

Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.