Assassin's Creed: Victory - 10 Key Features That Need An Overhaul
10. The World, Presentation And Lore Needs To Make Sense To Newcomers
Seriously, what the hell was up with the start of AC: Unity? Like seriously, the very start? If you were unfamiliar with the way the franchise has resorted to handling its mythos as a computer program, picking the game you already bought from a menu of others just looks like you're booting into a store menu. To anyone new to gaming in general, it's downright obscure - if you weren't familiar with the whole 'dude-goes-into-his-past' framing device, half of the stuff you see in terms of HUD elements in Unity doesn't have any frame of reference. Ubisoft took one hell of a genius turn in embracing the meta aspects of their game-within-a-game narrative, making you play Assassin's Creed-within-Assassin's Creed in Black Flag (if you can keep track of that), but in doing so they opened themselves up to doing away with the seriousness of the modern day element. This was a hugely important part of the appeal of the series for thousands of players; the sense of unravelling exactly what Desmond and the modern-day Assassin's were going to do to the Templars, and it was riveting stuff. The general consensus amongst fans looked to be that Desmond was being groomed through the memories of his ancestors to bring the pain in the modern time. What's emerged since is a tale of actual Gods warring with one another, and a crowbarred-in point about an impending apocalypse that's also tied to someone losing their husband. It's a complete mess, and in dire need of streamlining if there's any hope of establishing a sense of drive between past and present in-game.