Assassin's Creed: Victory - 10 Missing Unity Features That Must Return

1. Fight Animation And On-Time Sound Effects

Something that's plagued the series for a few instalments now is the fact that very rarely do your animations sync up perfectly with the sound effects being used to portray them. Even Black Flag in amongst the more complex fights would lose track of when to cue the gushes of blood and blades-meeting-bone, leading to entire kills playing out in silence, or the final blow that should put an exclamation mark on the end of your fight sounding completely off. Animation in general isn't very tight across the board on these newer instalments either, as each button press feels like it's commanding a single motion-captured attack rather than the gorgeously-rendered flow of battle. You can literally see where one attack ends and your next button press 'forces' Arno to do his followup move - it just looks like a step back. As far as the sound effects go they're something that older games (again before Black Flag) completely nailed, but since the general quality of production started going down with AC III onwards, the overall feel of combat just hasn't been the same. What previous features do you want to see make a return? Let us know in the comments if any or all of these would make you buy another AC!
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.