Baldur's Gate 3: 10 Secret Instant Deaths You Must AVOID
9. Hitting An "Invisible Wall"
Hitting an invisible wall is a pretty disappointing experience. It's like a slap on the wrist from the developers that scolds you for being too curious and also breaks your immersion.
Obviously, this kind of killjoy isn't really Larian's style, so what did they decide to do for Baldur's Gate 3 instead? Well, they kill your wandering character in the most brutal and harrowing manner possible.
Although the game allows you to travel between Act's locations freely most of the time, there are certain thresholds that, when crossed, prevent you from going back to the earlier locations. This said, you can still try to go back; it's just that your efforts will meet a grisly end.
Whenever you reach a location you're not supposed to, your mysterious guardian inside the artifact will warn you that their protection will not extend to that place, and you'll be on your own.
If you ignore this warning and try to go in anyway, the power of the artifact stops working, and you immediately enter a cutscene where the Elder Brain dominates your mind and turns you into a mind flayer.
Well, at least as your teeth turn into tentacles, you'll be glad you didn't hit an invisible wall.