Batman Arkham City Sequel: 10 Things We Want To See
2. A New Mechanic
Lets recap the mechanics in the Arkham franchise that make you feel as though youre wearing the cape and cowl yourself: Combat Its not about button bashing, its about timing, observation, about picking strategic lines through the onslaught of enemies in the minimum amount of moves possible. Exactly like Batman. Stealth Its not about anticipating guard patrol patterns, like your typical stealth game affair. In the Arkham series, its about creating opportunities to attack by administering fear. Exactly like Batman. Movement With the grapnel gun being one of the most functional and intuitive inclusions in any modern video game, movement in the Arkham franchise is fluid, intuitive and quick. Exactly like Batman. Detection The previous Arkham titles saw you using the Cowls ocular functions to follow trails of evidence across the district in order to determine the true chain of events. Exactly like Batman. Gadgets With access to some truly iconic doo-hickies, the Arkham series kit bag of gadgets offers the solution to almost any quandary that might hinder the pursuit of your goals. Exactly like Batman. And any new Arkham game would be remiss to leave out even one of the aforementioned mechanics, but in order to increase the scope of the Batman experience could it hurt to develop another? Perhaps it could be part of the Bruce Wayne missions, maybe even relating to protecting your secret identity a perfect way to expand on the ideas put forth in the opening to Arkham City. There could be sections of the game where you, as Bruce Wayne, have to balance using your immense skills of combat, detection and movement with concealing your identity as the Batman from innocent onlookers.I could theorize all day, but its a case of how do you improve on perfection? But the fact remains that audiences demand more from a sequel and developing an entirely new mechanic is on way to give it to them.