1. Co-Op Mode
Its the one element we could be so arrogant as to say would definitely improve the last Arkham game. If Rocksteady want us to
feel like the Batman, to
really feel like him, then let us go on mission with Robin. This could feasibly tie in to levelling the Bat Family and calling them in for aid; you could also take them with you where theyd gain experience alongside you. And as with any good Co-op system your ally could be bot controlled, they could be Player 2 controlled, or of course youd be able to find a co-op partner online. Now imagine that there were special co-op missions available to those who are teaming up with another human; missions that entail, say,
hitting two hideouts at the same time that are across the city from each other, so that one cant warn the other, allowing them to escape. Thatd require
planning, communication and
leadership. Im not saying itd always play out that way online, but if you found a partner that was willing to work with you on a mission like this, youd be the closest youre ever going to get to
being Batman without being arrested or killed. In the comic books, youll rarely see Batman on a mission without a member of the Bat Family getting involved in some way. A co-op mode is one sure fire method to getting us that bit closer to being the Dark Knight himself whilst simultaneously providing
even more longevity to an already thoroughly re-playable franchise. So theres our list! We are aware that it probably adds around $200million to Rocksteadys production budget but hey, if even one of the picks were included in the Arkham City sequel wed be reaching for a fresh pair of undies.
A note from the author: For more musings on one of my favourite characters in modern literature (thats right, comic books are literature), check out my other Bat-articles:
50 Reasons Why Batman is the Greatest Superhero EverBefore the Dark Knight Rises: 5 Essential Bane Story Arcs