Batman: Arkham Insurgency - 11 Things It Must Learn From Asylum

1. An Authentic, Heroic Batman

Batman arkham asylum
Rocksteady

I've already mentioned the duality of Bats' portrayal in an earlier point - the way we're marvelling at his forethought and abilities whilst simultaneously getting to control him - but there's another aspect to Arkham Asylum's Bat in contrast to the others: He felt far more authentic to the one on the page.

Calm, collected and always morally righteous, in Arkham City we see him randomly talk down to Robin and actively decide to chase after Talia al Ghul rather than save Gotham, and for Arkham Knight, he spends the majority of the game feeling sorry for himself, looking glum and staring at the floor.

Taken as one massive arc this almost works, but it's one thing to write a Batman story where he gets completely physically and mentally dominated (Court of Owls, for example), but another entirely to disregard his character, which must fundamentally be on the positive side of morality and good nature. Or at least, the audience can see he's trying to be so.

Playing as Batman in Arkham Asylum truly felt heroic, his stature being action figure-esque, his grey costume reminiscent of the old-school, and Kevin Conroy's voice performance assuring us everything will be okay, if we just go along for the ride.

I feel all of this was lost in the sequels, though being Insurgency is reportedly a prequel in itself, there's a chance we can return to a more forthright and well-meaning Bruce, rather than one who's the superheroic embodiment of being "Sick of this sh*t".

Advertisement
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.